Im so glad to see everything is working out for you man. Keep up the great work. And I will talk to you later.
Click here to download RPGFighter.love -- it's a ZIP archive, right click and choose "save as" to save to your local disk.
Click here to get love for your system. You'll need it to run that RPGFighter.love file
I didn't realize that the calls weren't going directly to Bhargav. Thank you guys for all the work you did behind the scenes. I was also surprised when I heard Spoony mention the UWW guys. :D
Great VLOG as always! :-)
The poor "international guys" (like me) are always fucked, hehehehe. Just kidding. XD
Thx for the video UWW guys! XD
Yeah, too bad you can't accept SMS from abroad.. Crappy service ;)
Would love to buy that booklet, although for $15 bucks it had better be pretty sweet (I'm talking full color pics etc...) I really like your attitude about donations and people ad-blocking, makes me enjoy watching your videos even more knowing that you're a COOL dude! ;)
-Alex S.
The booklet does sound like a very good idea instead and I feel the same way about donations. One thing is wouldn't the booklet defeat the purpose of UWW? Since you're going to be playing hard games as a series, wouldn't the book already do that instead? I still like the idea and I would definitely buy it.
Cool stuff about the game so far. But I'd actually say that the attempt "There's no story" will make designing the game a hell of a lot tougher. If you get yourself even the most primitive kind of background story, character-, mob- and spell/skilldesign would be a hell of a lot easier for you:
What kind of skills / spells can the different character(classes) use? How do the mobs look and what kind of abilitys do they have? Where lie theier strengths? Where are the strengths and weaknesses of the characters?
It wouldn't really have to be expositioned in-game, but a basic storyline would certainly help you in the later stages and add the special rpg-feel to the game...
Awesome, I'll try out what you have done so far. Thing is, though, I'm running Slackware, which means I'm going to have to write a slackbuild script to build the love engine. I've never had to do this before, so I guess I'll learn how.
As for the story, I don't think it's that important. If you've played angband or nethack, you know how fun an RPG can be without a story or even graphics.
you shouldn't hev to rely on slackbuild, a ./configure && make should work just fine, as long as you've got lua.
I had a feeling you'd be doing an Until We Win on Blaster Master.
I'm a writer and I'm thinking of offering my services to you. It just seems that an RPG without a story would be aimless. I can't help but imagine that I'd always be looking at my character thinking, "Why are you doing this?" Granted, no story would be better than the old "save the princess, defeat the evil sorcerer" story, but with an original plot, this game could be epic.
I also agree with Eighteentoes. Any story would give you a logical base for many points including why certain spells even exist or what classes make sense for this world. Further, a story is the cure for "what do I do next?" It can give you goals, so you'll know how close to completion you are.
Anyway, I'll stop saying story over and over and bid you goodnight. If you're interested, just ask me to email you.
Might try the RPG Fighting thingie. Meh, maybe, huge procrastinator.
As for the title, I doubt you're taking suggestions, but I thought of one anyways. How about Until We Score?
like the idea of the booklet. would love to get one. good luck with editing UWW tonight
If making a story is hard you could always do the Terry Pratchet thing. Where you take a well known story or concept and put it into a classic rpg world. This works basically like an adjective story where you fill in the gaps with wizards and monsters. Go cliche crazy, but with a twist. Have the princess save the knight. Have the evil stepmother be the hero and so on. And cut scenes between battles can be still image and text affairs. Doing any sort of epic storyline might be a utter time sink though.
will play the rpgcombat today and let you know about it if you are looking for feedback.
How to beat retro games; booklet. I love it! As long as it's pretty to look at and has picture along with the instructions (as opposed to something resembling a boring manual on game-technique), i'd totally buy it for 15 dollars!
Wow, i am fairly new here so when you are talking about all your "old stuff" im like: "what is that he's talking about and where can i find it?". So, all this "old stuff", where is eet?
Link to wishlist: good idea since you won't take donations :(
Filming ahead on UWW is a GOOD idea. When you have the release-date schedules all planned out please post a simple text on when what video will be posted. (something like "Every Saturday: UWW, Thursdays: High score challenge..." Thad would be nice, to always know when the next video is coming out.
Keep being awesome, and i'll keep watching! ;)
Tell your friends you've got fans of UWW in Iceland for me :D !
Haha, að horfa á Spoony spila Billy eftir að hafa horft á þig spila hann var eins og að horfa á leikskólakrakka með fingramálingu eftir að hafa horft á Da Vinci mála Monu Lísu xD
Ya, I don't need to use a slackbuild script, but it's cleaner that way. When you just use make to compile, it's difficult to remove the packages once they are installed.
About making games, RPGmaker & such are nothing.
Check the Torque Engine. Easily scriptable and content can be imported.
Tribes 3 was made from it.
The link You posted appears to be a binary executable, not a ZIP; Did you change your mind about posting the source?
